In this session, I will share a little about my revised composition course. For the first time, I tried cookbooks as the “text” in second-semester composition. This session will explain my process and some early impressions of this change since this semester (Spring 2025) is the first run of the concept. The rationale came from a desperate need to help students engage with writing on their own terms rather than a reliance on ChatGPT.
I am a scholar of popular culture and usually use those types of text in second-semester composition, but that approach was failing me–and my students—with the rise of LLM tools. The idea came to me when I noticed an episode of Kitchen Nightmares on TV. I wondered if that could be the center of the class. I did some research and found that some libraries, including Michigan State University, had a significant historical cookbook collection. I then remembered a fellow scholar at one of the Popular Culture Association Summer Research Institutes I attended who was studying the marginalia in the Bowling Green State University’s library collection of cookbooks. I put the ideas together, and with the help of a $1 per book used bookstore in my community and some donations from fellow faculty, Composition II: Food Writing, rolled out in January. The class process will be discussed in the session. A preview: Each student receives a randomly selected cookbook on the first day of class. That book will be described as “individualized cookbook” in the presentation. The individualized cookbook becomes the text for the class. By that I mean, each individualized cookbook will be the artifact students will use to craft their assignments. COM 102 requires (from the transfer-level codes) a text from which students create arguments and the formal research assignment. Each individualized cookbook is different; thus, students will learn to engage with audience, purpose, context, and the ethos of authorship in a variety of ways.
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Video-computer based games emerged as consumer products in the 1970s and now surpass movies, television, and music in terms of worldwide profits. Many of the original text-based games, such as Zork and Deadline had a genre based literary quality to them, and 50 years later we still see literary storytelling in this medium, with both major corporations and independent developers delivering significant texts using varying levels of technology and sophistication.
At the lower level of this, developers often produce low cost material that effectively deals with social and personal issues our students are interested in. Papers Please is a multi-platform game that examines issues around immigration and documentation. One Night, Hot Springs looks at the experience of being trans at a hot spring, while This War of Mine allow us to be a civilian in an urban combat zone (and is a text in Polish history classes). New and exciting games come out frequently, and this is a rich area for texts, which are sophisticated and meet students “where they live.”
We have successfully used video games in the writing classroom, and we are proposing a workshop that presents a number of short low-cost (or free) games to the audience, along with a variety of ways of using them in the classroom. As part of the experience, we would like to engage the participants in an actual lesson in relation to one of the games being presented.
Traditionally, students have demonstrated their understanding and analysis of a text or topic through tests and essays. However, have you seen other teachers’ social media posts about One Pagers or Hexagons and weren’t sure how to introduce them to students? Hexagons and One Pagers can be used for single texts, to connect multiple texts. to explore themes, and across the curriculum. This presentation will share the basics of each activity and then give participants time to practice each one.